The Division Makes Its Way to the Tabletop as a Brutally Tactical Tabletop Role-Playing Game
The gritty universe from Tom Clancy’s The Division will be adapted into a dice-based role-playing experience. A partnership has been formed to develop a tabletop RPG set within the franchise’s apocalyptic landscape. The project has been announced, with a crowdfunding campaign scheduled to begin in the spring of 2026.
"This endeavor will bring the series' unique suspense, strategic depth, and memorable setting to the table, offering fans a new way to engage with The Division through immersive storytelling and player-driven missions," states an official release.
Launch products are set to feature a starter set, essential manuals, a GM screen, figurines, and various premium versions.
Exploring The Division's Apocalyptic World
In this universe, a lethal pathogen known as Green Poison was unleashed in New York City, plunging the United States into turmoil. As the pandemic escalates, society crumbles and hostile groups emerge, transforming the city into a battlefield. To restore order, the government {activate|deploy] The Division, a covert network of sleeper agents. This is where the players enter the story.
Development on the RPG has been in progress for approximately several years, and it is confirmed to be complete. The forthcoming crowdfunding effort will serve as a pre-launch sales platform to reach a wider audience, specifically in North America. Production will start right after the campaign, with shipping expected for later in 2026.
An Innovative Tactical System: The GRIS System
A preview at the system confirms it employs 10-sided dice exclusively through its new GRIS system, encouraging a streamlined and tactical approach. Players leverage skills or traits to assemble a handful of dice, usually between one and five d10s.
- Rather than summing the total, players select a single “result die” from the pool.
- This dice is then compared against a set challenge number.
- Achieving a perfect 10 triggers additional bonuses, such as increased harm or boosted support.
Combat Focus On Positioning and Awareness
Fights prioritize placement and environmental awareness, mirroring the source material. Factors like cover, height advantage, or line of sight have a direct impact success chances. This mechanic seems built to reward coordination and clever tactics instead of raw numbers.
A Novel Health Mechanic
The way injuries is tracked adds a interesting thematic twist. Operatives have a injury limit; sustaining too much damage weakens their effectiveness by lowering the size of their dice pool.
- At zero health, an agent is downed, but they’re not unconscious.
- They may still crawl and take limited actions, simulating the "downed" state common to many shooter games.
- Any agent knocked down must consult a injury chart, risking lingering conditions like shock or crippling injuries.
An Introductory Scenario
A publicly available Quickstart Guide will be released in the near future. It includes a ready-to-play starting adventure titled Ashes of Murray Hill. In this scenario, players spearhead the search for a lost doctor squad and work to stop an assault by the notorious Rikers faction, who have seized control of that NYC neighborhood. More specifics and the complete product lineup will be detailed near the campaign launch.